SimulacrumFactory

Functions

Link copied to clipboard
fun <T : IDisplay<*>> createDisPlayEntity(key: NamespacedKey, type: EntityType, location: Location, players: MutableList<Player>, callback: T.() -> Unit): IDisplay<*>
Link copied to clipboard
fun <T : Entity> createEntityInstance(type: EntityType, location: Location, callback: T.() -> Unit): T
Link copied to clipboard
fun <T : INpc> createNpc(location: Location, key: NamespacedKey, name: String, callback: T.() -> Unit): INpc