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simulacrum
simulacrum
/
net.crystopia.crystalshard.paper.simulacrum.types.interfaces.npcs
/
INpc
INpc
interface
INpc
Default NPC Interface with use full variables to interact with an NPC
Inheritors
Npc
Members
Properties
actions
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abstract
val
actions
:
EnumSet
<
InfoUpdateAction
>
?
entity
Id
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abstract
var
entityId
:
Int
equipment
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abstract
val
equipment
:
MutableMap
<
EquipmentSlot
?
,
ItemStack
?
>
?
game
Profile
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abstract
var
gameProfile
:
GameProfile
glowing
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abstract
val
glowing
:
Boolean
?
id
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abstract
var
id
:
NamespacedKey
is
Looking
At
Player
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abstract
var
isLookingAtPlayer
:
MutableMap
<
UUID
?
,
Boolean
?
>
?
is
Team
Created
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abstract
var
isTeamCreated
:
MutableMap
<
UUID
?
,
Boolean
?
>
?
is
Visible
For
Player
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abstract
var
isVisibleForPlayer
:
MutableMap
<
UUID
?
,
Boolean
?
>
?
location
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abstract
val
location
:
Location
?
mirror
Skin
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abstract
val
mirrorSkin
:
Boolean
?
name
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abstract
val
name
:
String
?
permission
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abstract
val
permission
:
String
?
player
Entity
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abstract
var
playerEntity
:
Player
skin
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abstract
val
skin
:
NpcSkinData
?
spawn
On
Join
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abstract
val
spawnOnJoin
:
Boolean
?
turn
To
Player
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abstract
val
turnToPlayer
:
Boolean
?
turn
To
Player
Distance
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abstract
val
turnToPlayerDistance
:
Int
?
type
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abstract
val
type
:
EntityType
?
Functions
remove
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abstract
fun
remove
(
player
:
Player
)
remove
All
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abstract
fun
removeAll
(
)
spawn
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abstract
fun
spawn
(
player
:
Player
)
spawn
All
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abstract
fun
spawnAll
(
)