Package-level declarations

Types

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object TextHeads

Makes custom Chat Heads from Player Skin. And generate a Adventure Component

Functions

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fun <C : BuildableComponent<C, B>, B : ComponentBuilder<C, B>> ComponentBuilder<C, B>.go(units: Int, char: Char, callback: ComponentBuilder<*, *>.() -> Unit): B

Use the Character to move X units in the direction.

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fun <C : BuildableComponent<C, B>, B : ComponentBuilder<C, B>> ComponentBuilder<C, B>.toCenter(): B

Not implemented yet.

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fun <C : BuildableComponent<C, B>, B : ComponentBuilder<C, B>> ComponentBuilder<C, B>.toGuiRow(line: Int, customFont: String? = null, callback: ComponentBuilder<*, *>.() -> Unit): B

Uses font to move to the given row in the GUI.

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fun <C : BuildableComponent<C, B>, B : ComponentBuilder<C, B>> ComponentBuilder<C, B>.toLeft(): B

Not implemented yet.

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fun <C : BuildableComponent<C, B>, B : ComponentBuilder<C, B>> ComponentBuilder<C, B>.toRight(): B

Not implemented yet.