playRespawnPacket

fun playRespawnPacket(world: World, deathLocation: Location, gameMode: GameMode, isDebug: Boolean, isFlat: Boolean, portalCooldown: Int, datakept: Byte, callback: (packet: Shard_Packet<ClientboundRespawnPacketData>) -> Unit): Shard_Packet<ClientboundRespawnPacketData>