updatePlayerLookAt

fun updatePlayerLookAt(entityId: Int, world: World, fromAnchor: LookAnchor, toAnchor: LookAnchor, x: Double, y: Double, z: Double, callback: (packet: Shard_Packet<ClientboundPlayerLookAtPacketData>) -> Unit): Shard_Packet<ClientboundPlayerLookAtPacketData>