Block Hit Result
data class BlockHitResult(var direction: ServerboundPlayerActionPacketUtil.Direction, var x: Int, var y: Int, var z: Int, var type: ServerboundUseItemOnPacketUtil.ItemUseType, var inside: Boolean, var worldBorderHit: Boolean)
Constructors
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constructor(direction: ServerboundPlayerActionPacketUtil.Direction, x: Int, y: Int, z: Int, type: ServerboundUseItemOnPacketUtil.ItemUseType, inside: Boolean, worldBorderHit: Boolean)