WorldSettings

data class WorldSettings(var seed: Long?, var environment: World.Environment?, var type: WorldType?, var generateStructures: Boolean?, var hardcore: Boolean?, var bonusChest: Boolean?)

Constructors

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constructor(seed: Long?, environment: World.Environment?, type: WorldType?, generateStructures: Boolean?, hardcore: Boolean?, bonusChest: Boolean?)

Properties

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var environment: World.Environment?
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var seed: Long?
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var type: WorldType?