CrystalRecipe

Functions

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fun createBlastRecipe(result: ItemStack, material: Material, experience: Float, cookTime: Int, addToPlayers: Boolean = false): BlastingRecipe
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fun createCampfireRecipe(result: ItemStack, material: Material, experience: Float, cookTime: Int, addToPlayers: Boolean = false): CampfireRecipe
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fun createFurnaceRecipe(result: ItemStack, material: Material, experience: Float, cookTime: Int, addToPlayers: Boolean = false): FurnaceRecipe
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fun createMerchantRecipe(result: ItemStack, uses: Int, maxUses: Int, experienceReward: Boolean, villagerExperience: Int, priceMultiplier: Float, demand: Int, specialPrice: Int, ignoreDiscounts: Boolean, ingredients: Pair<ItemStack, ItemStack?>): MerchantRecipe
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fun createShapedRecipe(result: ItemStack, mutableMap: MutableMap<Char, Material>, shape: String, addToPlayers: Boolean = false): ShapedRecipe
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fun createSmithingTransformRecipe(result: ItemStack, template: RecipeChoice = RecipeChoice.empty(), base: RecipeChoice = RecipeChoice.empty(), addition: RecipeChoice = RecipeChoice.empty(), addToPlayers: Boolean = false): SmithingTransformRecipe
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fun createSmithingTrimRecipe(template: RecipeChoice = RecipeChoice.empty(), base: RecipeChoice = RecipeChoice.empty(), pattern: TrimPattern, addition: RecipeChoice = RecipeChoice.empty(), addToPlayers: Boolean = false): SmithingTrimRecipe
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fun createSmokingRecipe(result: ItemStack, material: Material, experience: Float, cookTime: Int, addToPlayers: Boolean = false): SmokingRecipe
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fun createStonecuttingRecipe(result: ItemStack, material: Material, addToPlayers: Boolean = false): StonecuttingRecipe
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fun createVillagerRecipe(world: World, location: Location, recipeList: MutableMap<Int, MerchantRecipe>): Villager
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fun getRecipes(itemStack: ItemStack): Collection<Recipe>