spawnEntity

fun <T : Entity> Location.spawnEntity(entity: EntityType): T
fun <T : Entity> Location.spawnEntity(entity: EntityType, callback: T.() -> Unit): T
fun <T : Entity> World.spawnEntity(x: Double, y: Double, z: Double, type: EntityType): T
fun <T : Entity> World.spawnEntity(x: Double, y: Double, z: Double, type: EntityType, entity: T.() -> Unit): T